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Re: [MiNT] Window with toolbar and redraw messages



Le 02/12/2013 17:18, Jean-François Lemaire a écrit :
On Monday 02 December 2013 15:16:55 OL wrote:
Le 01/12/2013 21:41, Jean-François Lemaire a écrit :
On Sunday 01 December 2013 21:28:58 Jean-François Lemaire wrote:
For example, currently making windows with several toolbars is a pain,
because only one is handled by the AES. You need to handle the others
yourself. The ability to create a large toolbar with a "white box in the
center" which would serve as a work area would provide the capability to
position GEM objects either on the top, the sides, the bottom...
Actually, the XaAES "About" dialog or the file selector are good examples,
except that they're internal to XaAES.
Really I not understand your problem,
The problem is that if the window *never* receives a redraw message because
from the point of view of the AES it's a toolbar and nothing else, how are you
gonna draw the part of that window that you want handled by your application
and not the AES? You create the window, open it, the toolbar is drawn by the
AES, but within the toolbar your so-called "work area" does not receive a
redraw message -- unless its a USERDEF of course.

I understand very well what you said and I agree with you but for me it's absolutly not a problem because you not need it. I'm doing a small exemple let me some 2 hours to do it, it should be enough (I hope it work as I think!).


Right now, in order to have a work area inside an AES object you need a
USERDEF. I think it's a limitation that could "easily" be overcome if that
window could receive redraw messages even if the redrawing is done by the AES.

I hope it's clearer now ;-)
It's very clear, I'm only not agree with the analysis, I think it's only a wrong problem.

Olivier

Cheers,
JFL