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Re: [MiNT] Installing on a MegaSTE
On Wed, Jan 13, 2010 at 5:40 PM, Helmut Karlowski
<helmut.karlowski@ish.de> wrote:
> Am 14.01.2010, 00:31 Uhr, schrieb J. F. Lemaire <jflemaire@skynet.be>:
>
>>> O.k. I'll dig into why this is the case.
>>
>> Is ~1MB for MiNT considered much? I would have thought it's pretty
>> reasonable.
>
> Yes, but it's more, and if you want run MiNT+XaAES on a 4MB-machine, the OS
> should not take more than 50%. I don't know what the ST_ONLY-version of
> XaAES needs.
>
> If Alan would find something not really needed - why not?
>
> -Helmut
>
the ST_ONLY binaries will be smaller, I can say by how much, but the
memory usage will be down because it does not use textures anywhere.
An ST_ONLY build running in mono might be the smallest possible
configuration as far as memory goes
if you get that XaAES extended texture patch applied to ALL the repos,
or to main trunk, then I can modify the Gradients patch to allow total
removal of any non-essential graphics stuff
This would save a lot of memory usage and a small amount(?) of binary usage.
As far as code usage, and memory usage because of that, I had already
looked at being able to turn off (even not compile) with the 3D
drawings, and with the possibly replacing the widget resources, using
plain/traditional chars instead, you end up with a traditional GEM
interface, allowing for XaAES to run in (or be compiled into) Lite
mode.
Theoretically with the above combined, a XaAES Lite could use as
little as 200Kb..
Paul